I also have handouts for the players to reference with the combat survival guide, rules covering wounds/fatigue/shaken ect. Make one campaign with all this work as your base Savage Worlds game and then just copy it to actually start a game so you don't have to repeat any set up steps. If you just copy the standard deck and replace all 54 cards with your bennie image the recall function works perfectly. A tip someone shared with me on the bennie pile while you can only use one card and set it to infinite draws there is a bug when you try to recall them to the deck. Set them to default die size of 6 with a default modifier of 0. Trait+Wild = /r ! Third Shot /r 1d6! Wild Die That should cover almost every roll in the game. I made a few macro's for savage worlds I will post them here for you if you want to give them a try.
Integrated decks for initiative and can use those to make a deck of bennies, and just deal cards directly to the turn order.